Call 205-413-3135

Also from Hall Dev Work · Apps & games

I build mobile apps that ship.

Hall Dev Work LLC is one developer — me, David Hall. I build cross-platform iOS and Android apps in React Native and Expo, and I take them all the way through App Store review. Available for contract work and agency overflow.

Work

Built solo, end to end.

Two apps, designed and built by one person — front end, backend, and everything in between.

iOS app

Sennin: Anime Workout RPG

React Native and Expo on the front end, a Fastify API behind it, StoreKit subscriptions for billing, HealthKit for activity data, and EAS Build driving releases. Submitted to the App Store.

Designed, built, and shipped solo — front end, backend, subscriptions, and store submission.

Coming soon
  • React Native
  • Expo
  • Fastify
  • StoreKit
  • HealthKit
  • EAS Build

Boxing training app

Catch These Hands

A boxing training companion — round timer, combo caller, and guided workout rounds, with on-device pose detection driving live form feedback. Forked from the same React Native and Expo codebase into a standalone app.

Built solo — same React Native and Expo toolchain, front end to release pipeline.

In development
  • React Native
  • Expo
  • TypeScript
  • Pose detection
  • EAS Build

What I do

From first prototype to the App Store.

  • Mobile app development

    Cross-platform iOS and Android apps in React Native and Expo — from the first TestFlight build through store review. Subscriptions, native integrations, and release pipelines included.

  • Rapid prototyping

    A working proof of your idea in weeks, not months. Put the core experience on a real device before committing a production budget.

  • Web apps

    Web apps and dashboards that share a codebase and design system with the mobile product where that makes sense.

Also: game development

Engine work I still take on — it just isn't the headline.

  • Game development

    End-to-end work in Unreal Engine 5 and Godot 4, from vertical slice through release.

  • Combat & gameplay systems

    Character controllers, hit detection, combo and juggle systems, enemy AI, camera and lock-on.

  • Tools & pipelines

    Editor tooling, asset pipelines, and build automation.

Contact

Have an app or a game in mind?

Tell me about it. You talk to the person writing the code, because that's the only person there is. NDAs welcome.